P1 · RICH- CLASS
- UX Designer
- BUILD
- Generalist
- ORIGIN
- Game Dev, 1995
- REGION
- Brisbane, AU
- STATUS
- ● Open to quests
LVL 20+ · UX Designer · Accessibility certified
Richard Foster
I make software feel as considered as a good game: readable, responsive, and playable by everyone.
- Titles shipped
- 25
- Studios
- 6
- Years XP
- 20+
Perks
- Accessibility · Certified (core skill)
- Systems design
- User research
- Prototyping (core skill)
- Design systems (core skill)
- Production
- AI tooling (core skill)
Achievements unlocked
- UX Designer of the MonthFlight Centre Travel Group · 2021
- Certified Web Accessibility ProfessionalUniversity of South Australia · 2020
- Excellence Award, Higher EducationTorrens University Australia · 2019
- Disrupt Black Friday Award nomineeBeyond the Deep, interactive installation · 2018
Equipped
Codex · Entry 001
Backstory
The longer version, for anyone who scrolled this far.
I'm a UX designer with a generalist streak and more than 20 years across games and digital products. I started in games in the mid-90s, working through QA, production and design roles on PC and console, and shipped 25 titles along the way. Around 2019 I moved into UX full time, focusing on accessibility, research, and the sticky parts of software people use every day.
The games side never really left me. It shows up in how I think about systems, feedback loops and the texture of an interface. Right now I'm designing and building a platform for consulting arborists, experimenting with AI in my design practice, and looking for my next big challenge.
Off the clock I'm playing a lot of games, designing 3D prints on MakerWorld, and posting on Bluesky once in a blue moon (which reminds me, I should probably post something again soon...)
- 19951995 QA
- 19971997 Production
- 19981998 Designer
- 20192019 UX Designer
- NowOpen to quests
Prefer the formal version? Download the resume.